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Services

Think of us as your special ops design team - tackling your most pressing UX/UI design challenges. Whether you are adding a new feature, a new product, or redesigning an existing product, we will help set you up for success.

Product Strategy is a primary service that Neuron provides their clients.

Product Strategy (SPARC)

Every UX/UI design project at Neuron begins with a phase that we call SPARC, which stands for Strategic Planning, Audit, and Research Compilation. SPARC consists of a comprehensive discovery phase to uncover your business needs and product requirements, followed by a strategy phase where we make sense of our findings from discovery, define and scope the features, and develop a plan for execution.

  • UX/UI Audit
    If you have an existing product, we’ll evaluate it to understand the offering and how it serves business objectives and project goals. This includes an assessment of usability, clarity, and ease of task completion, use of design elements, and more. The output includes a prioritization matrix that considers not only the impact of a recommended change, but also the effort.
  • Workshops
    Our first task is to establish a strong understanding of your business, vision, and project goals. To do this, we’ll meet with your various internal teams in a series of workshops, from product to marketing to sales to data & analytics and more.
  • User Research
    Through a combination of user interviews and analytics, we will develop a picture of who your users are, and what needs and goals they have.
  • Competitor Analysis
    It is important to understand the players that exist in the space and what their value proposition is to inform your competitive advantage. Looking at the similar products in the market is necessary to determine which features are table stakes and where the opportunities lie.
  • Cardsorting & Feature Prioritization
    At this point we’ve defined each feature that needs to be added or updated, but deciding the order in which to tackle these features is just as important. A prioritization matrix is a great framework to objectively decide priorities. Each feature is plotted on the matrix according to its estimated value (the benefit to the user or your business) and effort (what it takes for your organization to deliver the feature). Features in the upper-left are Quick Wins – the low-hanging fruit to be tackled with top priority. Features in the lower-right are Time Sinks – initiatives that should be fully deprioritized.
  • Information Architecture
    Using the insights gathered from our design research, we begin organizing, structuring, and labeling content. An effective information architecture is one that makes it easy for users to find information and complete tasks.
  • Design Roadmapping
    Building off the feature prioritization, we will build out a design roadmap for the project. The roadmap lays out the design tasks in detail for each 2-week sprint to provide clarity to you on what will be completed and by when. The roadmap is designed to be a living document that will evolve to reflect updated priorities over time.
  • Persona & User Journey Mapping
    We will create personas as a consolidation of expansive customer archetypes that are most likely to use your product. Expanding beyond who your users are, we’ll look to define their user stories – how they use the product and why. This exercise will articulate all the touchpoints, while surfacing possible pain points and opportunities.
  • Delivery & Hand-off
    We will provide all required hand-off assets using Figma, a cloud-based digital design and prototyping tool. This is a useful repository for both specs and annotations, which will help the product management team to define acceptance criteria.
  • Wireframes & Flows
    We create schematic drawings to define page layouts and interactions. It is important to consider key interactions at a wireframing fidelity to remove the bias of visual aesthetic and focus solely on the intended user journey.
  • Interaction Design
    Effective, usable products account for all the ways elements interact with each other. We will also consider the ways in which motion and animation design can improve the experience and bring the product to life.
  • User Testing
    We believe users are a critical asset to the design process. By engaging real users with user testing we gain insights not likely to be offered by stakeholders or project team members. In addition to usability testing and interviews, we can engage users to provide valuable feedback on wireframes and perform user acceptance testing (UAT).
  • Visual Design
    The interface’s visual design is our first opportunity to pull new users in. We draw upon the findings of the discovery phase to produce a beautiful, engaging, and easy-to-use interface that reflects the tone of the brand.
  • Animated Video
    If the need arises, we can produce videos of advanced in-product animations to convey design intent to the development team. We can also create highly polished videos of the interface in action for use in marketing material to succinctly convey a value proposition and attract users.
  • Clickable Prototypes
    We design and test prototypes in order to learn, iterate, and improve our clients’ products. By testing prototypes of varying fidelity we can test hypotheses and identify new questions, pain points, or opportunities long before our solutions are launched.
  • Component Library
    The component library documents the repeatable UI components, principal UX patterns, and rules guiding their usage.
  • UI Style Guide
    The UI style guide brings cohesion to your product’s interface by setting the standards for typography, color, and responsive grid systems, serving as a key for your development team.
An example of a UX/UI Audit with recommendations.
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  • UX/UI Audit
    If you have an existing product, we’ll evaluate it to understand the offering and how it serves business objectives and project goals. This includes an assessment of usability, clarity, and ease of task completion, use of design elements, and more. The output includes a prioritization matrix that considers not only the impact of a recommended change, but also the effort.
  • Workshops
    Our first task is to establish a strong understanding of your business, vision, and project goals. To do this, we’ll meet with your various internal teams in a series of workshops, from product to marketing to sales to data & analytics and more.
  • User Research
    Through a combination of user interviews and analytics, we will develop a picture of who your users are, and what needs and goals they have.
  • Competitor Analysis
    It is important to understand the players that exist in the space and what their value proposition is to inform your competitive advantage. Looking at the similar products in the market is necessary to determine which features are table stakes and where the opportunities lie.
  • Cardsorting & Feature Prioritization
    At this point we’ve defined each feature that needs to be added or updated, but deciding the order in which to tackle these features is just as important. A prioritization matrix is a great framework to objectively decide priorities. Each feature is plotted on the matrix according to its estimated value (the benefit to the user or your business) and effort (what it takes for your organization to deliver the feature). Features in the upper-left are Quick Wins – the low-hanging fruit to be tackled with top priority. Features in the lower-right are Time Sinks – initiatives that should be fully deprioritized.
  • Information Architecture
    Using the insights gathered from our design research, we begin organizing, structuring, and labeling content. An effective information architecture is one that makes it easy for users to find information and complete tasks.
  • Design Roadmapping
    Building off the feature prioritization, we will build out a design roadmap for the project. The roadmap lays out the design tasks in detail for each 2-week sprint to provide clarity to you on what will be completed and by when. The roadmap is designed to be a living document that will evolve to reflect updated priorities over time.
  • Persona & User Journey Mapping
    We will create personas as a consolidation of expansive customer archetypes that are most likely to use your product. Expanding beyond who your users are, we’ll look to define their user stories – how they use the product and why. This exercise will articulate all the touchpoints, while surfacing possible pain points and opportunities.
  • Delivery & Hand-off
    We will provide all required hand-off assets using Figma, a cloud-based digital design and prototyping tool. This is a useful repository for both specs and annotations, which will help the product management team to define acceptance criteria.
  • Wireframes & Flows
    We create schematic drawings to define page layouts and interactions. It is important to consider key interactions at a wireframing fidelity to remove the bias of visual aesthetic and focus solely on the intended user journey.
  • Interaction Design
    Effective, usable products account for all the ways elements interact with each other. We will also consider the ways in which motion and animation design can improve the experience and bring the product to life.
  • User Testing
    We believe users are a critical asset to the design process. By engaging real users with user testing we gain insights not likely to be offered by stakeholders or project team members. In addition to usability testing and interviews, we can engage users to provide valuable feedback on wireframes and perform user acceptance testing (UAT).
  • Visual Design
    The interface’s visual design is our first opportunity to pull new users in. We draw upon the findings of the discovery phase to produce a beautiful, engaging, and easy-to-use interface that reflects the tone of the brand.
  • Animated Video
    If the need arises, we can produce videos of advanced in-product animations to convey design intent to the development team. We can also create highly polished videos of the interface in action for use in marketing material to succinctly convey a value proposition and attract users.
  • Clickable Prototypes
    We design and test prototypes in order to learn, iterate, and improve our clients’ products. By testing prototypes of varying fidelity we can test hypotheses and identify new questions, pain points, or opportunities long before our solutions are launched.
  • Component Library
    The component library documents the repeatable UI components, principal UX patterns, and rules guiding their usage.
  • UI Style Guide
    The UI style guide brings cohesion to your product’s interface by setting the standards for typography, color, and responsive grid systems, serving as a key for your development team.
A diagram of a UX/UI cardsorting activity.
UX-UI-SPARC-Graphic.png

Strategic Planning, Audit, and Research Compilation

Learn more about SPARC, our proven process for product strategy.

UX/UI Design is a primary service that Neuron provides their clients.

UX/UI Design

  • UX/UI Audit
    If you have an existing product, we’ll evaluate it to understand the offering and how it serves business objectives and project goals. This includes an assessment of usability, clarity, and ease of task completion, use of design elements, and more. The output includes a prioritization matrix that considers not only the impact of a recommended change, but also the effort.
  • Workshops
    Our first task is to establish a strong understanding of your business, vision, and project goals. To do this, we’ll meet with your various internal teams in a series of workshops, from product to marketing to sales to data & analytics and more.
  • User Research
    Through a combination of user interviews and analytics, we will develop a picture of who your users are, and what needs and goals they have.
  • Competitor Analysis
    It is important to understand the players that exist in the space and what their value proposition is to inform your competitive advantage. Looking at the similar products in the market is necessary to determine which features are table stakes and where the opportunities lie.
  • Cardsorting & Feature Prioritization
    At this point we’ve defined each feature that needs to be added or updated, but deciding the order in which to tackle these features is just as important. A prioritization matrix is a great framework to objectively decide priorities. Each feature is plotted on the matrix according to its estimated value (the benefit to the user or your business) and effort (what it takes for your organization to deliver the feature). Features in the upper-left are Quick Wins – the low-hanging fruit to be tackled with top priority. Features in the lower-right are Time Sinks – initiatives that should be fully deprioritized.
  • Information Architecture
    Using the insights gathered from our design research, we begin organizing, structuring, and labeling content. An effective information architecture is one that makes it easy for users to find information and complete tasks.
  • Design Roadmapping
    Building off the feature prioritization, we will build out a design roadmap for the project. The roadmap lays out the design tasks in detail for each 2-week sprint to provide clarity to you on what will be completed and by when. The roadmap is designed to be a living document that will evolve to reflect updated priorities over time.
  • Persona & User Journey Mapping
    We will create personas as a consolidation of expansive customer archetypes that are most likely to use your product. Expanding beyond who your users are, we’ll look to define their user stories – how they use the product and why. This exercise will articulate all the touchpoints, while surfacing possible pain points and opportunities.
  • Delivery & Hand-off
    We will provide all required hand-off assets using Figma, a cloud-based digital design and prototyping tool. This is a useful repository for both specs and annotations, which will help the product management team to define acceptance criteria.
  • Wireframes & Flows
    We create schematic drawings to define page layouts and interactions. It is important to consider key interactions at a wireframing fidelity to remove the bias of visual aesthetic and focus solely on the intended user journey.
  • Interaction Design
    Effective, usable products account for all the ways elements interact with each other. We will also consider the ways in which motion and animation design can improve the experience and bring the product to life.
  • User Testing
    We believe users are a critical asset to the design process. By engaging real users with user testing we gain insights not likely to be offered by stakeholders or project team members. In addition to usability testing and interviews, we can engage users to provide valuable feedback on wireframes and perform user acceptance testing (UAT).
  • Visual Design
    The interface’s visual design is our first opportunity to pull new users in. We draw upon the findings of the discovery phase to produce a beautiful, engaging, and easy-to-use interface that reflects the tone of the brand.
  • Animated Video
    If the need arises, we can produce videos of advanced in-product animations to convey design intent to the development team. We can also create highly polished videos of the interface in action for use in marketing material to succinctly convey a value proposition and attract users.
  • Clickable Prototypes
    We design and test prototypes in order to learn, iterate, and improve our clients’ products. By testing prototypes of varying fidelity we can test hypotheses and identify new questions, pain points, or opportunities long before our solutions are launched.
  • Component Library
    The component library documents the repeatable UI components, principal UX patterns, and rules guiding their usage.
  • UI Style Guide
    The UI style guide brings cohesion to your product’s interface by setting the standards for typography, color, and responsive grid systems, serving as a key for your development team.

The Design phase is an iterative process that begins with low-fidelity design options and ends with pixel-perfect mock-ups, ready for development.

Neuron creates prototypes as a service to their clients.

Prototypes

  • UX/UI Audit
    If you have an existing product, we’ll evaluate it to understand the offering and how it serves business objectives and project goals. This includes an assessment of usability, clarity, and ease of task completion, use of design elements, and more. The output includes a prioritization matrix that considers not only the impact of a recommended change, but also the effort.
  • Workshops
    Our first task is to establish a strong understanding of your business, vision, and project goals. To do this, we’ll meet with your various internal teams in a series of workshops, from product to marketing to sales to data & analytics and more.
  • User Research
    Through a combination of user interviews and analytics, we will develop a picture of who your users are, and what needs and goals they have.
  • Competitor Analysis
    It is important to understand the players that exist in the space and what their value proposition is to inform your competitive advantage. Looking at the similar products in the market is necessary to determine which features are table stakes and where the opportunities lie.
  • Cardsorting & Feature Prioritization
    At this point we’ve defined each feature that needs to be added or updated, but deciding the order in which to tackle these features is just as important. A prioritization matrix is a great framework to objectively decide priorities. Each feature is plotted on the matrix according to its estimated value (the benefit to the user or your business) and effort (what it takes for your organization to deliver the feature). Features in the upper-left are Quick Wins – the low-hanging fruit to be tackled with top priority. Features in the lower-right are Time Sinks – initiatives that should be fully deprioritized.
  • Information Architecture
    Using the insights gathered from our design research, we begin organizing, structuring, and labeling content. An effective information architecture is one that makes it easy for users to find information and complete tasks.
  • Design Roadmapping
    Building off the feature prioritization, we will build out a design roadmap for the project. The roadmap lays out the design tasks in detail for each 2-week sprint to provide clarity to you on what will be completed and by when. The roadmap is designed to be a living document that will evolve to reflect updated priorities over time.
  • Persona & User Journey Mapping
    We will create personas as a consolidation of expansive customer archetypes that are most likely to use your product. Expanding beyond who your users are, we’ll look to define their user stories – how they use the product and why. This exercise will articulate all the touchpoints, while surfacing possible pain points and opportunities.
  • Delivery & Hand-off
    We will provide all required hand-off assets using Figma, a cloud-based digital design and prototyping tool. This is a useful repository for both specs and annotations, which will help the product management team to define acceptance criteria.
  • Wireframes & Flows
    We create schematic drawings to define page layouts and interactions. It is important to consider key interactions at a wireframing fidelity to remove the bias of visual aesthetic and focus solely on the intended user journey.
  • Interaction Design
    Effective, usable products account for all the ways elements interact with each other. We will also consider the ways in which motion and animation design can improve the experience and bring the product to life.
  • User Testing
    We believe users are a critical asset to the design process. By engaging real users with user testing we gain insights not likely to be offered by stakeholders or project team members. In addition to usability testing and interviews, we can engage users to provide valuable feedback on wireframes and perform user acceptance testing (UAT).
  • Visual Design
    The interface’s visual design is our first opportunity to pull new users in. We draw upon the findings of the discovery phase to produce a beautiful, engaging, and easy-to-use interface that reflects the tone of the brand.
  • Animated Video
    If the need arises, we can produce videos of advanced in-product animations to convey design intent to the development team. We can also create highly polished videos of the interface in action for use in marketing material to succinctly convey a value proposition and attract users.
  • Clickable Prototypes
    We design and test prototypes in order to learn, iterate, and improve our clients’ products. By testing prototypes of varying fidelity we can test hypotheses and identify new questions, pain points, or opportunities long before our solutions are launched.
  • Component Library
    The component library documents the repeatable UI components, principal UX patterns, and rules guiding their usage.
  • UI Style Guide
    The UI style guide brings cohesion to your product’s interface by setting the standards for typography, color, and responsive grid systems, serving as a key for your development team.

Prototypes are an important stepping stone between a concept and a market-ready product. Prototypes allow you to see and feel how the product functions before you actually build it. Whether you want to test your idea with users or pitch it to investors, prototypes are an incredibly valuable tool.

Creating Design Systems is a primary service that Neuron provides their clients.

Design Systems

  • UX/UI Audit
    If you have an existing product, we’ll evaluate it to understand the offering and how it serves business objectives and project goals. This includes an assessment of usability, clarity, and ease of task completion, use of design elements, and more. The output includes a prioritization matrix that considers not only the impact of a recommended change, but also the effort.
  • Workshops
    Our first task is to establish a strong understanding of your business, vision, and project goals. To do this, we’ll meet with your various internal teams in a series of workshops, from product to marketing to sales to data & analytics and more.
  • User Research
    Through a combination of user interviews and analytics, we will develop a picture of who your users are, and what needs and goals they have.
  • Competitor Analysis
    It is important to understand the players that exist in the space and what their value proposition is to inform your competitive advantage. Looking at the similar products in the market is necessary to determine which features are table stakes and where the opportunities lie.
  • Cardsorting & Feature Prioritization
    At this point we’ve defined each feature that needs to be added or updated, but deciding the order in which to tackle these features is just as important. A prioritization matrix is a great framework to objectively decide priorities. Each feature is plotted on the matrix according to its estimated value (the benefit to the user or your business) and effort (what it takes for your organization to deliver the feature). Features in the upper-left are Quick Wins – the low-hanging fruit to be tackled with top priority. Features in the lower-right are Time Sinks – initiatives that should be fully deprioritized.
  • Information Architecture
    Using the insights gathered from our design research, we begin organizing, structuring, and labeling content. An effective information architecture is one that makes it easy for users to find information and complete tasks.
  • Design Roadmapping
    Building off the feature prioritization, we will build out a design roadmap for the project. The roadmap lays out the design tasks in detail for each 2-week sprint to provide clarity to you on what will be completed and by when. The roadmap is designed to be a living document that will evolve to reflect updated priorities over time.
  • Persona & User Journey Mapping
    We will create personas as a consolidation of expansive customer archetypes that are most likely to use your product. Expanding beyond who your users are, we’ll look to define their user stories – how they use the product and why. This exercise will articulate all the touchpoints, while surfacing possible pain points and opportunities.
  • Delivery & Hand-off
    We will provide all required hand-off assets using Figma, a cloud-based digital design and prototyping tool. This is a useful repository for both specs and annotations, which will help the product management team to define acceptance criteria.
  • Wireframes & Flows
    We create schematic drawings to define page layouts and interactions. It is important to consider key interactions at a wireframing fidelity to remove the bias of visual aesthetic and focus solely on the intended user journey.
  • Interaction Design
    Effective, usable products account for all the ways elements interact with each other. We will also consider the ways in which motion and animation design can improve the experience and bring the product to life.
  • User Testing
    We believe users are a critical asset to the design process. By engaging real users with user testing we gain insights not likely to be offered by stakeholders or project team members. In addition to usability testing and interviews, we can engage users to provide valuable feedback on wireframes and perform user acceptance testing (UAT).
  • Visual Design
    The interface’s visual design is our first opportunity to pull new users in. We draw upon the findings of the discovery phase to produce a beautiful, engaging, and easy-to-use interface that reflects the tone of the brand.
  • Animated Video
    If the need arises, we can produce videos of advanced in-product animations to convey design intent to the development team. We can also create highly polished videos of the interface in action for use in marketing material to succinctly convey a value proposition and attract users.
  • Clickable Prototypes
    We design and test prototypes in order to learn, iterate, and improve our clients’ products. By testing prototypes of varying fidelity we can test hypotheses and identify new questions, pain points, or opportunities long before our solutions are launched.
  • Component Library
    The component library documents the repeatable UI components, principal UX patterns, and rules guiding their usage.
  • UI Style Guide
    The UI style guide brings cohesion to your product’s interface by setting the standards for typography, color, and responsive grid systems, serving as a key for your development team.

Design systems catalog all the common design elements used in the interface, from color and text styles to repeated UI components. This helps streamline development and serves as a source of truth to ensure consistency as your product is updated and expanded in the future.

Example of a UX/UI Design System created by Neuron
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Industry Expertise

We specialize in designing B2B workplace products

Our focus is world-class business and enterprise tools aimed at increasing productivity, sales, and intelligence, across a wide range of industries.

Sales Software

UX/UI Design of Sales Software icon

Sales teams can’t afford to lose a sale due to clunky, unintuitive tools. From CRMs to CPQs to sales team management tools, we design software that gives sales teams superpowers.

HR Software

UX/UI Design of HR Software icon

People are every business’s most valuable asset, and we design software to help businesses manage and grow their assets with productivity and management tools for HR teams and employees.

Management Software

UX/UI Design of Management Software icon

Well-designed management software should do more than just analytics and reporting, it should provide actionable insights to help streamline decision-making. Efficiency and ease-of-use are paramount!

Healthcare Software

UX/UI Design of Healthcare Software icon

Good UX is critical in a healthcare setting. We work with healthcare innovators to elevate the impact of their tools and help deliver better care to their customers and patients.

Financial Software

UX/UI Design of Financial Software icon

From FinTech startups to established institutions, we work with clients to make their financial software intuitive, accessible, and even enjoyable!

Logistics Software

UX/UI Design of Logistics Software icon

We love designing tools to help businesses simplify the complex and streamline processes!

UI graph, card, and button elements of the Jobble web app product interface

Neuron seemed to have the magic blend between operating strategically and executing tactically.

Having a partner that could collaborate with our team was very important because we needed to move quickly and take advantage of the market opportunity.

Ultimately, the project was incredibly rewarding; the product we have today wouldn’t have been possible without their involvement. They pushed us to think about some of our harder problems in new ways, which ultimately led us to be in a much better place.

UX-UI-Neuron-Client.png

Chris Glew, VP of Product Engineering, Jobble

Quote marks

Take your product to the next level

Get in touch with us to see how great design can help you reach your business goals.
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